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<div class="header">
  <div class="summary">
<a href="#pub-attribs">Public Attributes</a> &#124;
<a href="classsl_1_1Mesh-members.html">List of all members</a>  </div>
  <div class="headertitle">
<div class="title">Mesh Class Reference<div class="ingroups"><a class="el" href="group__SpatialMapping__group.html">Spatial Mapping Module</a></div></div>  </div>
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<p>A mesh contains the geometric (and optionally texture) data of the scene captured by spatial mapping.  
 <a href="classsl_1_1Mesh.html#details">More...</a></p>
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Collaboration diagram for Mesh:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:ae328d699579838b58f68020ccea82dd5"><td class="memItemLeft" align="right" valign="top">int[]&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1Mesh.html#ae328d699579838b58f68020ccea82dd5">nbVerticesInSubmesh</a> = new int[(int)<a class="el" href="namespacesl.html#a1426214b030fcdca0e233ae25000b459abbfd70cafe0dd217b546ffaf0468f527">Constant.MAX_SUBMESH</a>]</td></tr>
<tr class="memdesc:ae328d699579838b58f68020ccea82dd5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Total vertices in each chunk/submesh.  <a href="classsl_1_1Mesh.html#ae328d699579838b58f68020ccea82dd5">More...</a><br /></td></tr>
<tr class="separator:ae328d699579838b58f68020ccea82dd5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4aa72bdde341be1174c21bacab2e239a"><td class="memItemLeft" align="right" valign="top">int[]&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1Mesh.html#a4aa72bdde341be1174c21bacab2e239a">nbTrianglesInSubmesh</a> = new int[(int)<a class="el" href="namespacesl.html#a1426214b030fcdca0e233ae25000b459abbfd70cafe0dd217b546ffaf0468f527">Constant.MAX_SUBMESH</a>]</td></tr>
<tr class="memdesc:a4aa72bdde341be1174c21bacab2e239a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Total triangles in each chunk/submesh.  <a href="classsl_1_1Mesh.html#a4aa72bdde341be1174c21bacab2e239a">More...</a><br /></td></tr>
<tr class="separator:a4aa72bdde341be1174c21bacab2e239a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a90b3af28dd205a16d5d9e0fe87e6c08b"><td class="memItemLeft" align="right" valign="top">int[]&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1Mesh.html#a90b3af28dd205a16d5d9e0fe87e6c08b">updatedIndices</a> = new int[(int)<a class="el" href="namespacesl.html#a1426214b030fcdca0e233ae25000b459abbfd70cafe0dd217b546ffaf0468f527">Constant.MAX_SUBMESH</a>]</td></tr>
<tr class="memdesc:a90b3af28dd205a16d5d9e0fe87e6c08b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Total indices per chunk/submesh.  <a href="classsl_1_1Mesh.html#a90b3af28dd205a16d5d9e0fe87e6c08b">More...</a><br /></td></tr>
<tr class="separator:a90b3af28dd205a16d5d9e0fe87e6c08b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa6c82188c9af7acf4a3d9c62a2ac1433"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1Mesh.html#aa6c82188c9af7acf4a3d9c62a2ac1433">nbVertices</a> = 0</td></tr>
<tr class="memdesc:aa6c82188c9af7acf4a3d9c62a2ac1433"><td class="mdescLeft">&#160;</td><td class="mdescRight">Vertex count in current submesh.  <a href="classsl_1_1Mesh.html#aa6c82188c9af7acf4a3d9c62a2ac1433">More...</a><br /></td></tr>
<tr class="separator:aa6c82188c9af7acf4a3d9c62a2ac1433"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a06f907801fe703c8123430dba64eecbf"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1Mesh.html#a06f907801fe703c8123430dba64eecbf">nbTriangles</a> = 0</td></tr>
<tr class="memdesc:a06f907801fe703c8123430dba64eecbf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Triangle point counds in current submesh. (Every three values are the indexes of the three vertexes that make up one triangle)  <a href="classsl_1_1Mesh.html#a06f907801fe703c8123430dba64eecbf">More...</a><br /></td></tr>
<tr class="separator:a06f907801fe703c8123430dba64eecbf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0e1808a2bdb586fd25e45839c97a2528"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1Mesh.html#a0e1808a2bdb586fd25e45839c97a2528">nbUpdatedSubmesh</a> = 0</td></tr>
<tr class="memdesc:a0e1808a2bdb586fd25e45839c97a2528"><td class="mdescLeft">&#160;</td><td class="mdescRight">How many submeshes were updated.  <a href="classsl_1_1Mesh.html#a0e1808a2bdb586fd25e45839c97a2528">More...</a><br /></td></tr>
<tr class="separator:a0e1808a2bdb586fd25e45839c97a2528"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac2e0fbef9223747f19ec43dc5f1d00e1"><td class="memItemLeft" align="right" valign="top">Vector3[]&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1Mesh.html#ac2e0fbef9223747f19ec43dc5f1d00e1">vertices</a> = new Vector3[(int)<a class="el" href="namespacesl.html#a1426214b030fcdca0e233ae25000b459abbfd70cafe0dd217b546ffaf0468f527">Constant.MAX_SUBMESH</a>]</td></tr>
<tr class="memdesc:ac2e0fbef9223747f19ec43dc5f1d00e1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Vertices of the mesh.  <a href="classsl_1_1Mesh.html#ac2e0fbef9223747f19ec43dc5f1d00e1">More...</a><br /></td></tr>
<tr class="separator:ac2e0fbef9223747f19ec43dc5f1d00e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afbf5fcf25017d8e3cceb063b6cc5e5e8"><td class="memItemLeft" align="right" valign="top">int[]&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1Mesh.html#afbf5fcf25017d8e3cceb063b6cc5e5e8">triangles</a> = new int[(int)<a class="el" href="namespacesl.html#a1426214b030fcdca0e233ae25000b459abbfd70cafe0dd217b546ffaf0468f527">Constant.MAX_SUBMESH</a>]</td></tr>
<tr class="memdesc:afbf5fcf25017d8e3cceb063b6cc5e5e8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Contains the index of the vertices.  <a href="classsl_1_1Mesh.html#afbf5fcf25017d8e3cceb063b6cc5e5e8">More...</a><br /></td></tr>
<tr class="separator:afbf5fcf25017d8e3cceb063b6cc5e5e8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a01d700426b17cf4372196152cde19280"><td class="memItemLeft" align="right" valign="top">Vector2[]&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1Mesh.html#a01d700426b17cf4372196152cde19280">uvs</a> = null</td></tr>
<tr class="memdesc:a01d700426b17cf4372196152cde19280"><td class="mdescLeft">&#160;</td><td class="mdescRight">UVs defines the 2D projection of each vertices onto the Texture. Values are normalized [0;1], starting from the bottom left corner of the texture (as requested by opengl). In order to display a textured mesh you need to bind the Texture and then draw each triangles by picking its uv values.  <a href="classsl_1_1Mesh.html#a01d700426b17cf4372196152cde19280">More...</a><br /></td></tr>
<tr class="separator:a01d700426b17cf4372196152cde19280"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a83d6cd1b70283b9a357801c1db702a3f"><td class="memItemLeft" align="right" valign="top">IntPtr&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1Mesh.html#a83d6cd1b70283b9a357801c1db702a3f">textures</a> = IntPtr.Zero</td></tr>
<tr class="memdesc:a83d6cd1b70283b9a357801c1db702a3f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Texture of the mesh  <a href="classsl_1_1Mesh.html#a83d6cd1b70283b9a357801c1db702a3f">More...</a><br /></td></tr>
<tr class="separator:a83d6cd1b70283b9a357801c1db702a3f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa6dc8504a621fe987f6f272fdae433a2"><td class="memItemLeft" align="right" valign="top">int[]&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1Mesh.html#aa6dc8504a621fe987f6f272fdae433a2">texturesSize</a> = new int[2]</td></tr>
<tr class="memdesc:aa6dc8504a621fe987f6f272fdae433a2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Width and height of the mesh texture, if any.  <a href="classsl_1_1Mesh.html#aa6dc8504a621fe987f6f272fdae433a2">More...</a><br /></td></tr>
<tr class="separator:aa6dc8504a621fe987f6f272fdae433a2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:add729e0c8ca29a0221af79688a4b5012"><td class="memItemLeft" align="right" valign="top">Dictionary&lt; int, <a class="el" href="structsl_1_1Chunk.html">Chunk</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1Mesh.html#add729e0c8ca29a0221af79688a4b5012">chunks</a> = new Dictionary&lt;int, <a class="el" href="structsl_1_1Chunk.html">Chunk</a>&gt;((int)<a class="el" href="namespacesl.html#a1426214b030fcdca0e233ae25000b459abbfd70cafe0dd217b546ffaf0468f527">Constant.MAX_SUBMESH</a>)</td></tr>
<tr class="memdesc:add729e0c8ca29a0221af79688a4b5012"><td class="mdescLeft">&#160;</td><td class="mdescRight">Dictionary of all existing chunks.  <a href="classsl_1_1Mesh.html#add729e0c8ca29a0221af79688a4b5012">More...</a><br /></td></tr>
<tr class="separator:add729e0c8ca29a0221af79688a4b5012"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A mesh contains the geometric (and optionally texture) data of the scene captured by spatial mapping. </p>
</div><h2 class="groupheader">Member Data Documentation</h2>
<a id="ae328d699579838b58f68020ccea82dd5"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae328d699579838b58f68020ccea82dd5">&#9670;&nbsp;</a></span>nbVerticesInSubmesh</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int [] nbVerticesInSubmesh = new int[(int)<a class="el" href="namespacesl.html#a1426214b030fcdca0e233ae25000b459abbfd70cafe0dd217b546ffaf0468f527">Constant.MAX_SUBMESH</a>]</td>
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</div><div class="memdoc">

<p>Total vertices in each chunk/submesh. </p>

</div>
</div>
<a id="a4aa72bdde341be1174c21bacab2e239a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a4aa72bdde341be1174c21bacab2e239a">&#9670;&nbsp;</a></span>nbTrianglesInSubmesh</h2>

<div class="memitem">
<div class="memproto">
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        <tr>
          <td class="memname">int [] nbTrianglesInSubmesh = new int[(int)<a class="el" href="namespacesl.html#a1426214b030fcdca0e233ae25000b459abbfd70cafe0dd217b546ffaf0468f527">Constant.MAX_SUBMESH</a>]</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Total triangles in each chunk/submesh. </p>

</div>
</div>
<a id="a90b3af28dd205a16d5d9e0fe87e6c08b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a90b3af28dd205a16d5d9e0fe87e6c08b">&#9670;&nbsp;</a></span>updatedIndices</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int [] updatedIndices = new int[(int)<a class="el" href="namespacesl.html#a1426214b030fcdca0e233ae25000b459abbfd70cafe0dd217b546ffaf0468f527">Constant.MAX_SUBMESH</a>]</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Total indices per chunk/submesh. </p>

</div>
</div>
<a id="aa6c82188c9af7acf4a3d9c62a2ac1433"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aa6c82188c9af7acf4a3d9c62a2ac1433">&#9670;&nbsp;</a></span>nbVertices</h2>

<div class="memitem">
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      <table class="memname">
        <tr>
          <td class="memname">int nbVertices = 0</td>
        </tr>
      </table>
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<p>Vertex count in current submesh. </p>

</div>
</div>
<a id="a06f907801fe703c8123430dba64eecbf"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a06f907801fe703c8123430dba64eecbf">&#9670;&nbsp;</a></span>nbTriangles</h2>

<div class="memitem">
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        <tr>
          <td class="memname">int nbTriangles = 0</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Triangle point counds in current submesh. (Every three values are the indexes of the three vertexes that make up one triangle) </p>

</div>
</div>
<a id="a0e1808a2bdb586fd25e45839c97a2528"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a0e1808a2bdb586fd25e45839c97a2528">&#9670;&nbsp;</a></span>nbUpdatedSubmesh</h2>

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          <td class="memname">int nbUpdatedSubmesh = 0</td>
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      </table>
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<p>How many submeshes were updated. </p>

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</div>
<a id="ac2e0fbef9223747f19ec43dc5f1d00e1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac2e0fbef9223747f19ec43dc5f1d00e1">&#9670;&nbsp;</a></span>vertices</h2>

<div class="memitem">
<div class="memproto">
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        <tr>
          <td class="memname">Vector3 [] vertices = new Vector3[(int)<a class="el" href="namespacesl.html#a1426214b030fcdca0e233ae25000b459abbfd70cafe0dd217b546ffaf0468f527">Constant.MAX_SUBMESH</a>]</td>
        </tr>
      </table>
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<p>Vertices of the mesh. </p>

</div>
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<h2 class="memtitle"><span class="permalink"><a href="#afbf5fcf25017d8e3cceb063b6cc5e5e8">&#9670;&nbsp;</a></span>triangles</h2>

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          <td class="memname">int [] triangles = new int[(int)<a class="el" href="namespacesl.html#a1426214b030fcdca0e233ae25000b459abbfd70cafe0dd217b546ffaf0468f527">Constant.MAX_SUBMESH</a>]</td>
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<p>Contains the index of the vertices. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a01d700426b17cf4372196152cde19280">&#9670;&nbsp;</a></span>uvs</h2>

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<p>UVs defines the 2D projection of each vertices onto the Texture. Values are normalized [0;1], starting from the bottom left corner of the texture (as requested by opengl). In order to display a textured mesh you need to bind the Texture and then draw each triangles by picking its uv values. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a83d6cd1b70283b9a357801c1db702a3f">&#9670;&nbsp;</a></span>textures</h2>

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<p>Texture of the mesh </p>

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<h2 class="memtitle"><span class="permalink"><a href="#aa6dc8504a621fe987f6f272fdae433a2">&#9670;&nbsp;</a></span>texturesSize</h2>

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<p>Width and height of the mesh texture, if any. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#add729e0c8ca29a0221af79688a4b5012">&#9670;&nbsp;</a></span>chunks</h2>

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          <td class="memname">Dictionary&lt;int, <a class="el" href="structsl_1_1Chunk.html">Chunk</a>&gt; chunks = new Dictionary&lt;int, <a class="el" href="structsl_1_1Chunk.html">Chunk</a>&gt;((int)<a class="el" href="namespacesl.html#a1426214b030fcdca0e233ae25000b459abbfd70cafe0dd217b546ffaf0468f527">Constant.MAX_SUBMESH</a>)</td>
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<p>Dictionary of all existing chunks. </p>

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